3/1/2024 0 Comments Mcreator multiblock structure![]() ![]() Instead, one can now make a single procedure that is called by all related/similar slots and only slot ID dependency is checked in the said procedure. This is very important as now one does not need to have different procedures for different slot IDs that are similar, but different so each slot calls the right one. GUI slot procedure triggers now pass slot ID as a dependency. Both are cancellable, meaning one can alter the behavior of shields and totems using them. Two new global procedure triggers have been added: entity blocks with a shield and entity uses a totem. A random patch of the feature type procedure block has also been added, improving options for vegetation features that can now be generated in vanilla-like patches. This goes hand in hand with the random feature from the list procedure block, so one can have different types of placements randomized. One of them is a block that allows one to specify additional placement parameters per feature. Some new advanced procedure blocks were added too. One can now provide a random blockstate, block, or integer property of a blockstate. Part of this are weighted list providers, that allow one to provide a randomized choice with weighted probability. The feature mod element is being actively developed. When hovered over this region, a fixed text or text provided by a procedure is shown in the custom Minecraft GUI. This time, we are introducing the tooltip GUI component. We did not stop adding new GUI components. You can now define special information for the custom dimension portal igniter item. This one is a bit smaller feature, but could be a nice touch to quite some dimension-related mods. Existing procedure setups will be automatically converted to the new system. Damage source is now a dependency that can be used in existing procedure blocks related to the damage source. This update also introduces some damage source changes. ![]() By the way, our contributor Goldorion already made a NeoForge plugin, so make sure to check it out! The new workspace dialog will now look like you can see in the picture below, with two additional selectors for the workspace type. Readiness means support for them is not out-of-the-box, but MCreator can support plugins adding those modding APIs, similar to eg. This update introduces readiness for two new modding APIs, namely NeoForge and QuiltMC. If you are unsure what this means, you can see this feature in practice in the video below, where we created item that changes color depending on the weather in the world. It can be a vanilla state such as damage level, trim type, cooldown, and more, or a custom state defined with a client-side procedure. With item properties, one can make a single item have multiple textures and/or models depending on the item state. Probably the biggest feature of this update is item properties. We made sure to cover all things and update datalists that may have missing items from the new update. The first new feature of this update is support for Minecraft 1.20.1, meaning we now support the latest 1.20.x Minecraft release fully. Next, we have to add the value to blockstates: void createBlockStateDefinition(StateDefinition.MCreator 2023.3 update is here, adding support for Minecraft 1.20.1, item properties, NeoForge and QuiltMC modding APIs, and many more new features. If your block doesn't have any rotation, the code would look like this: this.registerDefaultState(() setValue(EXAMPLE_BLOCKSTATE, blockstate_default_value_here) Next add the value to the block's default values: this.registerDefaultState(() If you use numbers, add this code instead: public static final IntegerProperty EXAMPLE_NUMBER_BLOCKSTATE = IntegerProperty.create("your_blockstate_name_here") Replace EXAMPLE_BOOL_BLOCKSTATE with an uppercase of your logic property, and replace your_blockstate_name_here with the logic property you created in the procedure. Add this code to your block: public static final BooleanProperty EXAMPLE_BOOL_BLOCKSTATE = BooleanProperty.create("your_blockstate_name_here") ![]() You'll need to add this import if you're using true/false for the blockstate: import. Īnd this import if you're using numbers for the blockstate: import. Open up your block in the custom code editor Next, assign the procedure to your block. You can do whatever you want in your procedure, but make sure to use this block in it with your blockstate's name. If you use true/false, you will want the 'Set logic property of block at xyz to true' If you use numbers for the blockstates, then you will want the 'Set number property of block at xyz to 0' DISCLAIMER: You might need to know a bit of java, depending on what you want for your block.įirst, to make things easier, I recommend installing Blockstate procedures.Īfter you install it, you will have a couple more procedure blocks.ĭepending on how your blockstate works you will need different blocks. ![]()
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